sexta-feira, 10 de dezembro de 2010

Oh yea, Shaman


new Non-Member Class is finally here!

Yup. It’s pretty early in the morning where I’m from. Or rather, pretty late from the night before. And the new release is still hours and hours away from being launched… so what am I still doing awake?
Check out the title up there. Shaman. As in the new Non-Member Shaman Class. As in the new Non-Member Shaman Class being released tonight!
A whole bunch of my friends on Twitter asked if I could write a Class Guide for the Shaman (I did a few before on Defender, Guardian, Bard, StarCaptain, um…) and I just couldn’t say no. Even though we are all so slammed with this week’s release and next week’s massive AQWorlds 10/10/10  Birthday Event, I wanted you all to get a sneak peak at Lore’s newest Class!
Shaman

Okay so, that’s not *exactly* what the Shaman Class looks like. To be honest… the art for the Class isn’t finished yet. To be even more honest… I have no idea what the Class is ganna look like. But hey. You see those wings on his back—those ARE arriving tonight, and yea, that really do look that cool (…or hot, since they’re from a volcano…) Hehehe!

Alright, let’s get down to biz, Shamans… and Shawomans

Before swarming Rayst tonight when the servers come back up, you will need to have a Rank 10 Reputation with Arcangrove if you hope to take on the Shaman Class. So if you aren’t already there, I suggest taking the time now to make your way through the Arcangrove saga. (Don’t forget about the Dailys offered by Reens, Ewa, and that Paddylump fella if you need more Reputation)
Shamans are a Non-Member Arcangrove-inspired Class who share a deep connection with Lore's four main Elements. Commanding their primal instincts in battle leads these magic mavens to victory. Shamans regain mana when they strike an enemy in combat (with a more effective chance on criticals) and when they are struck by an enemy in combat.
As a Shammy, you get to master the following abilities:
  • Ancestor’s Flame
    10 Mana, 4 second cooldown
    Deals moderate damage to up to three targets, and applies Scorched Spirit. Damage increased by Elemental Embrace.
  • Hydrophobia
    15 mana, 4 second cooldown
    Deals moderate damage to up to three targets. Any damage caused to targets affected by Scorched Spirit will heal the shaman for a portion of the damage dealt. Healing increased by Elemental Embrace.
  • Dry Lightning
    40 Mana, 16 second cooldown
    Deals heavy damage to the target. Damage increased by Elemental Embrace.
  • Ancestral Teachings
    Passive Ability
    Intellect increased 15%
  • Primal Fury
    Passive Ability
    Crit chance increased by 8%
  • Elemental Embrace
    60 mana, 16 second coodown
    Deals light damage to target and applies Elemental Embrace, negating all target Evasion and Critical Strike chance. This effect also makes the Shaman’s spells more powerful, and gets stronger the more spells the Shaman casts against the target.
Shamans heavily rely on their Intellect, Dexterity, and Endurance… and it never hurts to have some Luck throw into the mix. Enhancing your gear with Wizard enhancements would fare nicely for the intrepid Shaman…
…but I’ve got something better.
Spellbreaker Enhancements!
Yup, along with offering you the Shaman Class, Rayst will have another new shop selling a new set of Enhancement Patterns: Spellbreaker! Ideal for Shamans, Spellbreaker Enhs increase Intellect, Dexterity, Endurance, and Luck. This helps out tremendously when increasing your Magic Power and Critical Strike chance, which are what Shammys rely the most on.
Spellbreaker Enhancements work well for many Caster-type Classes. But it’s always fun to play around with different combinations of Enhs when building your character. And I know you are going to have a blast with this new Class!
You just have to wait until tonight ^____^

Tags: Shaman Class Guide New Enhancements Beleen

September 23, 2010

Rares Arrrrr Goin’ Rare, Matey!

Quibble leaves Tomorrow, along with his 33 Rare Item Collection

Is it just me, or has this past week just flown by? Who gave Time a +15 Agility Buff? (and why haven’t I gotten a buff like that in real life? I need to have a word with the Time Travel Faeries… and the coffee maker…)
Since Friday is a day away, I should let you all know that Quibble is leaving tomorrow! Yes, the 15 Arcangrove-inspired items in his shop will vanish come sundown Friday along with those 16 awesome Talk Like A Pirate Day armors, captain hats, bandanas, and back items (+2 House Items!). So if you haven’t already plundered Quibble’s shop, now is your last chance!
quib-tlapd2010
Sure, you can wait another 361 days for the next TLAPD, but no one can say if those Rare items in Quibble’s shop will ever resurface. So your best bet is to do some last-minute AdventureCoin shopping in order to get your hands on the savviest loot in all the seven seas! And remember, you can store as many AC items you want in your bank for free and forever! Yaaaaar, it be true!
You can also earn AdventureCoins through 3rd Party Offers, ya know! And if you haven’t already (or just forgot about it), downloading the AQW Battle Bar allows you to earn ACs for each valid search you type in! I use mine every day. Not just for searching, the Battle Bar provides instant access to the Design Notes, Home Page, and Character Page! It’s pretty convenient AND earns me AdventureCoins! Sweet.
battlebar

Arcangrove Part 4: The Ruins of Great Gilead

Finally you get a sneak-peek at what we have planned out for this week’s release! You are going to want to make sure that you have completed all the quests in Arcangrove, The Cloister, Mudluk Village, and The Natatorium so that you can journey to the magical city of the Great Gilead.
The Great Gilead was once thriving city of great magical achievement, but due to a terrible magical accident, it lies in ruins, deserted for more than a thousand years. It is now a place of study and quiet meditation for the spirit speaking Shamans. You must seek out Master Shaman Umbra in the Ruins if you hope to obtain the next piece of the Supreme Arcane Staff: the Wrap of Gilead.
gileadwepsJust a few Great Gilead weapons
You and your friends will embark on quests that will enlighten you on the Four Elementals of Lore: Earth, Water, Air, and Fire. Only when you have a deep understanding of these elements will you be able to confront the Guardian of the Gilead Wrap. Oh, and there will be an all-new puzzle that needs solving before you can take out the Great Gilead’s Boss!
I cannot wait for tomorrow! Which is going to come much sooner rather than later with that new agility buff applied to it. Someone give Time a speeding ticket, will ya? Thx!

Tags: TLAPD Spoiler AdventureCoins Rare Beleen

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